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About SudsySutherland

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  • Occupation
    House Dad, amatur artist
  • Favorite movies
    The Exorcism of Emily Rose The Passion We Were Soldiers Blackhawk Down Lord of the Rings series Star Wars series
  • Favorite music
    Christian Metal, Demon Hunter, Living Sacrifice, Soul Embraced, Zao Steve Taylor... Terry Taylor... Guardian
  • Favorite creative writing
    Sophia House and Father Elijah by Michael D. O'Brien C.S. Lewis and J.R.R. Tolkein David Drake, Timothy Zahn, Orson Scott Card, Robert A. Heinlein for science fiction...
  • Favorite visual art
    Doug TenNapel for comic book and other interesting artwork. Bill Watterson and Gary Larsen for the best Sunday Comics to date B.C. and Wizard of Id for runners up (cartoonists name currently escapes me right at this moment). Frank Franzetta set a high standard for any style of painting for me (even if his material wasn't always so moral). Virgil Finlay was a master of ink, and in particular stippling
  1. Just like pretty much every other medium. Precisely! And like a comic book or graphic novel, sometimes it combines the talents of people layered on top of each other (penciler and inker and colorist... 3D graphics, texure artist, animator...)
  2. Its interesting that a film man feels gaming is an inferior art. I don't think its inferior, or superior, to film as an art form. Its its own genre now. Film and computer games have much in common these days. It takes a team of people to produce a 'blockbuster'. Writers, programmers, concept artists, digital painters, 3D sculptors, and editors that do the same jobs as film editors. Obviously, this requires a new approach to critiquing it... I enjoy great art in some of these games. Telltale Games has some great 'adventure games' that are almost a computerized graphic novel/movie. "Sam and Max' Season 1 is an episodic work with 6 parts. They are making a game based on the graphic novel "Bone" (a fantastic read, especially for young readers...) and 'Wallace and Grommet'. What is enjoyable about them is the ability to soak in the background without having to worry too much about failing or getting attacked (like in Age of Empires...). Film, sequential art, and gaming, combined! Beautiful!
  3. Due to lack of money, I no longer play MMORPGs... ...but before I was married and had kids to feed and put diapers on... I played Star Wars Galaxy's when it first came out and loved it, but my internet connection was so SLOW even though it was DSL. So I rarely was able to enjoy it when I was around large numbers of people on a busy server. Going it alone really didn't work well when you started out... ...at the same time, I played City of Heros also close to when it first came out and enjoyed it a bit more than Star Wars Galaxy's. Maybe its the comic book fan boy in me, or that the servers were run better and I could do just fine and operate normally without any server lag! I only stopped when I realized it was late August in Alaska during my first summer in Alaska, and I decided to stop the games and get out for the rest of the summer... Then in winter my vehicle broke and I couldn't afford it... You win some, you lose some... I might pick up Galaxy's again someday!
  4. Creating games combines the arts of writers, digital painting (for texturing 3D models, or making 2D terrain maps or pixel based sprite characters), and 3D computer graphics. There is some good art out there... What is lacking is good Christian games that don't strike folks as overly cheesy...
  5. Board games are a fantastic past time when I was growing up. My parents weren't the norm, and didn't get us Nintendo or Sega... We had PC's though, but when you use a Commadore 64... You might as well set up a board game while your game loads ("Jumpman" anyone? "Gunship"? "Donkey Kong"?)! My dad and I were very into the strategic and tactical simulations using hex or square based maps, war gaming! Afrika Corps by Avalon Hill, a great campaign game about the North Africa Campaign in WWII prior to American involvement in WWII, Germany versus the British. Tactics II by Avalon Hill was an introduction to strategic level war gaming. Was great the first ten games or so, then using the Optional Rules like weather were a welcome addition to break up the monotany of the game... Starfire I, II, and III, by Task Force Games was a fantastic tactical level starship combat game. Think Star Wars space opera style space combat. Ogre/GEV, by Steve Jackson Games the quintisential science fiction tactical armored warfare game invovling self aware cyber tanks with the equivelent fire power of a tank company Of course, there was Risk and Axis and Allies, but those just paled in comparison to the above games for me... Right now, I play Munchkin Quest with some friends and family along the the various Munchkin card games (my personal favorite being Star Munchkin). These are fantastic paradies of mostly science fiction, fantasy, and gaming culture...
  6. SudsySutherland

    Second Life

    I dabbled in 'Second Life' a bit. Its a pretty strange world, and you really have to watch where and what you do in some cases as you might wander into some of the darker side of the Internet! However, for the most part it was relatively clean when I tried it. I erased it after dealing with the temptation factor and my own weakness, and the inherent lack of plot that I enjoy when I play games. What did impress, and what might get me back into it, is the ability to manipulate your part of the world in Second Life. Using Photoshop/GIMP and Blender (and other proprietary 3D software) you can create just about anything from what I understand. For an artist, in particular a digital artist, this has some serious potential (if you are willing to deal with copyright issues, and people ripping off ideas; just don't do anything you aren't willing to part with!). Due to the level of mature content, I tend to stay away due to my own weakness in that regard.
  7. Definitely the loss of a great gaming pioneer! While I never got into fantasy, or Role Playing Games in general, as a war gamer I respect the effect he had on the genre of fantasy gaming. In recent times we have seen that industry come full circle. Inspired by LOTR, Gary Gygax and others started out playing games and writing rules for war games using historical medieval figures of varying scales and toys (a dragon in the castle!) which evolved into "Chainmail" and then Dungeons and Dragons; now kids that grew up playing D&D enjoyed the LOTR movies, some in the games industry (at Games Workshop in the UK) obtained the license from New Line Cinemas and the Tolkein family and have produced fantastic miniatures and a game based on that... Amazing the cycle that occured!
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