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Mr. Arkadin

Metal Gear Solid V

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METAL GEAR SOLID V, which just received an official trailer, will be comprised of two games (GROUND ZEROES and THE PHANTOM PAIN), which together make up the whole of METAL GEAR SOLID V, which may or may not be distributed together. They will both employ a sort of open-world gameplay.

In chronology, GROUND ZEROES takes place almost immediately after PEACE WALKER (so sometime in 1974/1975), with THE PHANTOM PAIN occurring nine years after it (1983/1984). Given PEACE WALKER's hints, and from what else we know about this time period in the METAL GEAR universe, this story will likely explore the Les Enfants Terribles project.

Edited by Ryan H.

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METAL GEAR SOLID V, which just received an official trailer, will be comprised of two games (GROUND ZEROES and THE PHANTOM PAIN), which together make up the whole of METAL GEAR SOLID V, which may or may not be distributed together. They will both employ a new sort of open-world style gameplay.

In chronology, GROUND ZEROES takes place almost immediately after PEACE WALKER (so sometime in 1974/1975), with THE PHANTOM PAIN occurring nine years after it (1983/1984). Given PEACE WALKER's hints, and from what else we know about this time period in the METAL GEAR universe, this story will likely explore the Les Enfants Terribles project.

Yeah, this almost certainly looks like the game that will bring the Big Boss and Solid Snake narratives full circle. Exciting stuff.

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Yeah, this almost certainly looks like the game that will bring the Big Boss and Solid Snake narratives full circle. Exciting stuff.

Oh, no doubt about it. Kojima has said that he intends MGSV to be his last METAL GEAR game.

Of course, Kojima said the same about MGS4, but was drawn back in when it appeared that there was no-one around who could handle the responsibility of continuing the series. Now that METAL GEAR RISING was produced without Kojima's intense involvement (and was, by most accounts, a success), it appears that he may genuinely be stepping away from the franchise.

Edited by Ryan H.

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The game has arrived.

My impressions from the first few hours of gameplay is that the game is daunting in its scope, but that this will be a very good note for the franchise to go out on.

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Okay, so I've finished The Phantom Pain and given it time to settle.

On a gameplay level, it's flawless. I haven't had this much fun playing a game in lord knows how long.

On a conceptual level, this is really the cousin of MGS2: Sons of Liberty, the most controversial and unruly entry in the MGS franchise. It's not surprising that, despite widespread critical acclaim, the Phantom Pain has been a source of controversy among Metal Gear fans. I kinda love the wacky direction Kojima takes things in, but YMMV. At least he doesn't play it safe.

It's best to play Ground Zeroes and The Phantom Pain as a single game, one feeding directly into the other (they were intended to be a single game before Konami's financial panic pushed Kojima to split them into separate releases). The story is more fragmented and episodic than anticipated. It's clear that the game was originally meant to be even more expansive and epic than it is (after completing the game, which officially "ends" at Episode 46, I recommend heading to YouTube to check out the released video of Episode 51, which was the intended climax before budget cuts set in), but this does, in a way, complete the Metal Gear saga even though--in true Kojima fashion--it leaves us with as many questions as it does answers. You just have to make sure that you're taking your time with the experience, listening to the "cassette tapes" you obtain throughout the game, because otherwise you'll be missing out on a lot of the narrative.

Kojima's treatment of female characters remains outrageously and knowingly pervy, but it's also the case Kojima has also tended to write interesting, distinct, and strong female characters. The scantily-clad Quiet is both the game's biggest problem and the source of the game's most emotionally-involving story arc.

Edited by Ryan H.

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