Settlers of Catan
#1
Posted 16 November 2008 - 08:17 PM
I don't have much to say except that last night my friend invented a new variation: "Corporate Welfare of Catan". The rules are the same except that near the end of the game, the person in last place receives a corporate bailout in the form of a generous influx of free capital (aka resources).
#2
Posted 17 November 2008 - 10:29 AM
#3
Posted 17 November 2008 - 11:59 AM
Without a doubt, Settlers of Catan is my favorite board game of all time. I've been consistently playing it for six years now and have never grown tired of it.
#4
Posted 17 November 2008 - 04:46 PM
But I love the game, even when I know I'm going to lose.
#5
Posted 17 November 2008 - 05:53 PM
I completely agree with this, Denes; one thing I mentioned in the Board Game thread is that when this happens, I tend to make up little minigames that won't make me win win in the end, but make me lose track of time. (Such as trying to collect the most sheep and hoard it, etc.)
#6
Posted 17 November 2008 - 07:09 PM
Haha, same here. I try to make certain shapes with the roads, hoard certain cards, get 25 soldiers, etc... Regardless, it is the kind of game where it is no biggie if you are losing, it is such a convenient way to hang out with people.
We like games, but aren't competitive at all. This has led to a few rule changes for us: If you roll the burglar, you can either place it on someone's tile and draw a card from their hand OR leave it where it is and draw one of your choice from the bank. This changes the dynamic somewhat, but it also cools everything down a notch. Another helpful variation is to set up the board really evenly and lay all the number tiles face down. Everyone places their first two settlements and THEN you turn the number tiles over. Alternatively, lay a random board and just don't mess with it even if there are 7 rock tiles next to each other.
We should set up an A&F online tournament.
#7
Posted 17 November 2008 - 07:57 PM
I would love this! Unfortunately, last I looked the online version was not Mac-usable. Is it now?
#8
Posted 17 November 2008 - 09:22 PM
I completely agree with this, Denes; one thing I mentioned in the Board Game thread is that when this happens, I tend to make up little minigames that won't make me win win in the end, but make me lose track of time. (Such as trying to collect the most sheep and hoard it, etc.)
Thus the beauty of Corporate Welfare of Catan. Even though you're out of the game you're never out of the game. The people of Catan need you!
We should set up an A&F online tournament.
I like those variations. We frequently employ a "no 7 round". If a 7 is rolled, nothing happens; you just re-roll. This is done when we're tired of 7's being rolled too often.
We usually distribute the land tiles and the number tiles at random. Usually though we move around the numbers to ensure a fair distribution of numbers per resource. This is done to move the game along. There is no worse way to start a game than to have wood and brick on horrible numbers. The game never ends.
#9
Posted 18 November 2008 - 09:28 AM
I would love this! Unfortunately, last I looked the online version was not Mac-usable. Is it now?
Not sure, we should poke around and find one. How could we set up the rotation?
jsettlers.com wouldn't work for you?
Edited by MLeary, 18 November 2008 - 09:37 AM.
#10
Posted 18 November 2008 - 11:36 AM
I would love this! Unfortunately, last I looked the online version was not Mac-usable. Is it now?
Not sure, we should poke around and find one. How could we set up the rotation?
jsettlers.com wouldn't work for you?
It seems to! This is a real-time Settlers online game, right? Not a turn-by-turn game?
#11
Posted 18 November 2008 - 12:55 PM
Edited by MLeary, 18 November 2008 - 12:55 PM.
#12
Posted 19 November 2008 - 10:32 PM
I like having both. I realized while playing Risk (and, on the computer, Age of Empires III) that war strategy, while fun, is not always what I am looking for. Sometimes, building, planning, and trying to outsmart your opponent is better than tearing down, blowing up, and trying to bayonet your opponent.
I have never tried the online play. Looks like fun.
#13
Posted 19 November 2008 - 11:39 PM
#14
Posted 22 November 2009 - 12:28 AM
#15
Posted 23 November 2009 - 09:03 PM
Darrel Manson, on 22 November 2009 - 12:28 AM, said:
Ha! You've drank the kool-aid.
Going through the thread, I realized I failed to mention my favorite mini-game in a game I can't win: having a settlement on every number or as many as possible. I realize that's good strategy for winning, but somethings it's fun to truck on over to that desert/12 sheep spot just to have them all.
#16
Posted 24 November 2009 - 10:25 AM
If you can make two of these on decent numbers, there is no way you can lose.
#17
Posted 24 November 2009 - 11:24 AM
MLeary, on 24 November 2009 - 10:25 AM, said:
If you can make two of these on decent numbers, there is no way you can lose.
Oh, this is fantastic. I'll have to try this the next time I play.
#18
Posted 24 November 2009 - 12:06 PM
#19
Posted 30 November 2009 - 07:21 PM
MLeary, on 24 November 2009 - 10:25 AM, said:
If you can make two of these on decent numbers, there is no way you can lose.
We call this the Flex Capaciter, ala Back to the Future.
#20
Posted 11 December 2009 - 10:54 AM
Still, it's something I'm going to try again.










