Quote
Writing about videogames is not generally the stuff of Woodward and Bernstein. Occasionally, a hostile public relations manager will make your life difficult, or you'll lose a scoop to a rival publication. Trying to get a good interview while a game's in development can be challenging, especially if that game isn't in its official PR swing yet. But for the most part, this is the entertainment industry: The consumers want to read about it, the producers want to talk about it, and the rest is just details.
So it was with some surprise that I encountered a wall of fear and paranoia when I called around, asking developers to talk about religion in gaming. What I found is a small handful of people who think about the issues a lot, and wanted desperately to be part of the conversation...and a vast, silent majority who didn't want to touch the topic with the proverbial 10-foot pole.
So it was with some surprise that I encountered a wall of fear and paranoia when I called around, asking developers to talk about religion in gaming. What I found is a small handful of people who think about the issues a lot, and wanted desperately to be part of the conversation...and a vast, silent majority who didn't want to touch the topic with the proverbial 10-foot pole.
Edited by opus, 17 January 2010 - 01:22 PM.










