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Christians love to go on about the importance of authorial intent, and I used to do the same. When it came to novels, movies, music, the main question at hand was “what is the author trying to say?”. We can go from there. Lately, I’ve started to move a little on that issue, but that’s a topic for another, longer post. With games, though, it’s clear: it’s not about the author. In fact, the authors are so numerous, and the development cycle is such a collaborative endeavor, that the author’s intent is nearly impossible to isolate most of the time. Not to mention that the best games excel at providing an experience that differs drastically from one player to the other. The developers can guide this experience, but subtle differences in how the game is played can change the meaning drastically.










