Videogames & Authorial Intent
Posted 25 January 2011 - 11:10 AM
Posted 25 January 2011 - 11:40 AM
I read an interesting article on the development of Oregon Trail yesterday, which kind of touches on this question. For these three guys the intent was educational. They wanted to concoct a way to deliver information in a more immersive, engaging way. And I guess we could say that along the way they coded certain features into the experience that forced players to come to grips with the Oregon Trail as emblematic of our own mortality.
But it seems that as games become increasingly complex on the one hand, and social on the other, these giant squads of coders that create games can't help but infuse them with more noticeable anxieties about death and purpose that we all experience on a daily basis.
So while I think it may be problematic to refer to game developers as authors, they do author-like things in the way that they create narrative worlds that mimic our emotional experience of life.
This becomes an even more significant question with respect to MMOs. I hope some good comments ensue at that site.
Posted 25 January 2011 - 11:51 AM
Posted 25 January 2011 - 01:34 PM
This is perhaps the most telling statement.