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Daniel is just one of a growing number of virtual pacifists who are either frustrated or bored with videogames’ insistence on violence. Daniel understands that there are people in Skyrim that want him dead but “that doesn’t mean [they] deserve to die.” Certainly the way in which games tend to portray violence is conveniently consequence free and far too productive in terms of solving problems. In the real world violence lends itself to lasting consequences, it rarely solves problems and more often compounds them. So perhaps the noble course is to traverse the frozen tundra of Skyrim in peace.
I appreciate that videogame pacifism exists–it is a sign that videogames as a medium are biased toward creating situations where violence is the primary means of solving problems. Pacifism generally works in real life–in some of the most popular games it doesn’t. Certainly games are diversifying and providing players with a plethora of different game experiences but nonetheless violence still seems to function as the default problem solving mechanic. Does this mean that we should all be videogame pacifists? Is violent action ever noble?
I appreciate that videogame pacifism exists–it is a sign that videogames as a medium are biased toward creating situations where violence is the primary means of solving problems. Pacifism generally works in real life–in some of the most popular games it doesn’t. Certainly games are diversifying and providing players with a plethora of different game experiences but nonetheless violence still seems to function as the default problem solving mechanic. Does this mean that we should all be videogame pacifists? Is violent action ever noble?










